The physical cassette is immediately severe: degraded black-and-white imagery, pale photocopied paper, hard blocks of black ink and the clear shell underneath. Nothing on the package tries to soften the material. The reproduction quality itself becomes part of the image, details sinking into toner and shadow until the cover feels less photographic than damaged. Dead Gods released it as GODS17, and the approximately fifteen minutes inside have the same quality of recognizable information being pushed until it begins dissolving.
Side A runs about 7:25 and starts comparatively low and heavy before opening into a much brighter field of harsh noise. The first minute has substantial bass and lower-midrange pressure underneath the surface, but the upper frequencies gradually become more aggressive. By the middle of the side there is a wide abrasive spread of static, distortion and sustained feedback-like material, with different frequency bands continually pushing through one another. It is dense without being stationary. A layer will become unusually sharp, another will swell underneath it, and then the whole balance shifts again. Around the four-minute point the low end becomes especially pronounced, temporarily giving the noise a much heavier center before the texture starts breaking into smaller changes. The final couple of minutes move through several noticeably different densities rather than simply maintaining maximum volume. There are thinner sections, rougher granular passages and renewed bursts of brighter noise before the recording abruptly drops away at the end. The cassette surface is audible around the quieter edges, but there are no obvious random pops or defects dominating the transfer. Most of the dirt belongs to the source.
Side B is slightly longer at about 7:37 and immediately changes the weight of the recording. There is more concentrated low-frequency material here and, overall, less of the sustained upper-frequency glare that defines much of Side A. The opening has a deep, compacted body with rougher material moving above it, then the spectrum repeatedly widens and contracts. Certain sections become surprisingly bright, particularly during the first couple of minutes, but the side keeps returning to darker rumble and midrange abrasion. From roughly the middle onward the music settles into an especially heavy stretch where small changes in density become the main events. A narrow frequency rises, a rough texture begins scraping across the surface, or the bass loses some of its mass and suddenly exposes what had been buried underneath. During the final two minutes the higher frequencies begin asserting themselves again, gradually making the recording feel more open and agitated before the cassette finally empties into silence.
What keeps both sides interesting is the amount of motion inside sounds that could initially be mistaken for walls. Blind Date does not rely on a giant collection of obvious events. Instead, pressure is constantly redistributed. Bass gives way to static. A bright abrasive band suddenly exposes a darker layer underneath. Saturation thickens and then loosens. The structure becomes clearer through sustained listening because the ear starts recognizing those changes in proportion. There is an almost tactile quality to it: some passages feel compacted and hard, others loose and grainy, others thin enough that individual frequencies seem to hang separately in the air.
The original January 2018 Private Release post preserved little more than the cassette identification and download. Hearing complete fresh transfers of both sides makes the release much more specific. Side A has a noticeably brighter, more outward-facing aggression, while Side B pulls much of the same harsh-noise vocabulary downward into heavier frequencies. Together they make a short, carefully shaped cassette where movement happens inside saturation. The wall is never actually standing still.
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Sunday, September 20, 2026
Blind Date - 2018 - Levitation Game CS
Originally posted Jan 30, 2018 11:20PM
Dead Gods – GODS17
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